#pragma once
#include "StructGame.h"
#ifndef GLOBALVALH
#define GLOBALVALH
extern TRoleProperty  G_RoleProperty;
extern TBackPackList G_BackPackList;
extern TMonsterList G_MonsterList;
extern TActionList G_ActionList;
extern TRoleObj G_RoleObj;

extern TSkillList G_SkillList;
extern TF1_F10List G_F1_F10List;
#endif

